Crafting a fun game for school children showcasing the extraordinary images taken from the ISS
The National Centre for Earth Observation wanted to encourage young children to learn about Earth observation through fun, educational games.
The NCEO had a collection of images from European Space Agency satellites, NASA and from Tim Peake’s Principia mission on board the International Space Station, which they wanted to use to inspire the next generation into a career in the space industry.
We were tasked with creating a fun game that would educate primary school children on what Earth Observation can reveal about our planet by utilising the extraordinary images the NCEO have available to them.
Our user experience and user interface designers held many discovery workshops to identify the methodologies and approach that we would use to bring these amazing images to a new audience.
We explored different concepts, game mechanics and reward patterns as potential avenues to engage young people with rich content, as well as providing players with a sense of pride and accomplishment as they progress through the game.
With our concepts, we ran a small user trial with children aged 7-11 (KS2) to understand whether they would enjoy the games and were engaged with the content.
UXing for kids
We undertook in depth research on how to design for children. As we delved into the details, we became aware of a number of important factors that we needed to consider. One of those takeaways was that interactive elements should feel tangible and provide meaningful feedback.
As we developed a breadth of research and built an understanding of our audience we produced a sitemap and set of wireframes. We iterated on the wireframes until all our stakeholders were satisfied – both adults and kids alike!
Educational and engaging
The game structure is fairly straightforward. Users visit different locations around the globe, completing a range of missions from different Earth Observation staff members.
As they complete missions, they collect satellites. Once all the satellites are collected, they are inducted into the Principia team; just like Tim Peake.
The app was designed so new content, games and imagery can be added, thus expanding the game and ensuring continual engagement and learning.
The development process involved adopting a number of iOS development tools, including Realm database, which saves users data between app sessions, meaning users can never lose those precious satellites.
Installing Firebase analytics allows in-depth reporting regarding user engagement levels and other important analytical data.
Our adoption of ReactiveX ensures the codebase is fast, robust, easy to modify and reactive, making sure we offer the best experience for all users.
Dr Rosie Leigh
We had so much fun working with Bulb, they are professional, creative and full of excellent ideas. They took our very rough idea and turned it into something beyond what we could have imagined at the start of the project.
Centre and Public Engagement Manager
If we could measure happy faces
The response to EO Detective has been amazingly positive. Our skills in user research, interaction design and iOS development has helped us strike a balance between creating a game that is educational as well as entertaining.
Visit the App Store and download the game now.